
Since the first Gran Turismo graced my TV set and infiltrated my eyes, I have been begging for damage modeling. Any true racing sim can’t go on without it yet somehow Gran Turismo managed to go years through 4 different games without it. I must admit, while I am a Playstation guy, Once Forza came out for Xbox it was a done deal as the added complexity, eye candy, and game involvement of damage modeling instantly catapulted Forza to the top of my list for racing sims. However, the Gran Turismo team appears to finally be getting all of the ducks in a row as the screenshot above shows some pretty good damage modeling on a car being flung around some track in GT5. According to Cnet, out of the 1,000 vehicles, 170 will be “premium” models that will have fully rendered interiors that will feel the full affects of the games new damage modeling engine. The other 830 lesser models will only have visible external damage. A fair trade off I suppose for years of neglect.
Perhaps one of the juiciest rumors is that due to the new physics engine, vehicle rollovers will now be possible making GT5 a lot more realistic and on par with the physics engine that powers Forza 3. I love carnage…what can I say? And finally, for the few of you who make frequent use of the PS Eye add-on, there are rumblings that the game will be able to track your head with said device making turning left and right to check your side view mirrors all the more realistic. The racing sim wars have just been re-ignited!
Source: Cnet

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