Ubisoft’s new DRM: Bad for gamers, bad for soldiers, bad for America. Essentially, bad for the planet.

I’ve seen plenty of articles criticizing Ubisoft’s latest DRM scheme. You know, the one requiring you have to have a constant internet connection where an interruption in your service, if even for a split second, will cancel your current game and fail to save any progress. Ya, it is an epic failure on paper and in practice. How anyone could think this is a good idea is f*cking stupid. Ubisoft has tried defending their position basically saying that from their viewpoint, they believe that the general public loves their idea. Oh yeah, they also tossed in that their “always on” DRM was “Created by gamers for gamers”.

I’ll let you debate that first one amongst yourselves. But there’s another realization that is now also apparent, requiring a new little phrase: Ubisoft DRM is not only a digital finger to the average joe and jane consumer, but to soldiers as well. That’s right, Ubisoft basically hates soldiers.

It’s simple: You are required to have an internet connection at all times — soldiers do not. Making matters worse, an internet connection in a war-torn nation can easily cost a soldier $150/192k. Ya, good luck bringing up anything without your browser choking. Ubisoft is effectively killing off any chance of soldiers actually picking up games employing the new always-on DRM. Let’s be real. Some will counter with “why are soldiers playing video games and not saving the world like they’re supposed to?”. Short sighted. Not only do they have the right (and downright need) some downtime like any normal human, video games are becoming great ways to improve soldiers’ hand eye coordination and prepare for various firefights.

Hey, whatever floats their boat. I’m sure the stigma associated with shunning men and women in uniform will do wonders for sales…

Ubisoft’s new DRM: Bad for gamers, bad for soldiers, bad for America, bad for the planet.

ArsTechnica

   
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