To many people, bitching about a video game’s DRM that resorts to requiring a constant internet connection seems stupid and like a waste of time. In the grander scheme of things — it is. But, if you focus on the core technological aspect of it, DRM is not a solution but a “fuel” to the piracy fire, only driving scores more towards paying less and less for products and services. Ubisoft as of late has found out just how much the tech crowd hates DRM with extremely vocal outcries thanks to the nonsense that encompasses Assassins Creed 2 and it’s “always on” requirement.
Ubisoft tries to hide this blatant misuse of technology as a help to consumers with cloud based game saves and backups. The real reality is that at any point, they can download, install, and run rouge apps in the background whenever they feel like they need to milk you for more money. The point….
Ubisoft’s grand DRM servers that power Assassins Creed 2 and other newer titles with always on restrictions have choked and died — hard. According to an Ubisoft rep:
…clearly the extended downtime and lengthy login issues are unacceptable, particularly as I’ve been told these servers are constantly monitored.” The representative added “I’ll do what I can to get more information on what the issue is here first thing tomorrow and push for a resolution and assurance this won’t happen in the future…
The only way we won’t see more of these happenings is to drop DRM altogether. It’s a simple, no-brainer decision. But sadly, it will never happen. Any Ubisoft gamers feeling a bit burned and murderous at the moment…?
