Tell me if you’ve heard this before: Gran Truismo 5 is being delayed. Yes, again. Looks like “technical problems” are to blame for losing the November 2nd release date. Now it will be just like every other November 2nd — boring and GT5-less. The Playstation Blog is reporting that “Holiday 2010″ is still a go. We’ll see if this one sticks. Stay tuned…
If you’re a SIM racing nut, there’s really only two legitimate options that every get mentioned: Gran Turismo and Forza. Both have their own unique feel and approach to the racing SIM ideology and are literally separated by an unsurpassed divide (Forza being Xbox only and Gran Turismo PS3 only).
Back when Gran Turismo 3 (and even 4) were brand new, all of the spit polish and eye candy couldn’t help me get past the fact that smashing into a barrier at 200+mph did absolutely nothing to the car. That’s a problem. Hence the reason Forza began to win me over. And then, talk of Gran Turismo 5 and it’s long sought after damage modeling pulled me back into a conundrum of not knowing exactly who’s “best”.
Yes gamers, it’s finally coming — Gran Turismo 5. One of the longer development times a game has gone through for sure. But out of all those years full of blood, sweat, and tears a truly amazing game has emerged. Though if I’m to be brutally honest, as much as I love the Gran Turismo series, Forza and Dirt 2 have won me over these last few years. The former due to its inclusion of real-time damage modeling giving a wholly more realistic experience. The latter, well, I just love Dirt 2.
Regardless, look for Gran Turismo 5 to hit shelves this November. Oh yeah — it’ll be coming in 3D too.
Is this a repeat from 2009…2008…2007…etc? I sure hope not because I have been waiting (and…waiting) for Gran Turismo 5 to grace my ocular cavities. By far one of the most visually impressive games for the PS3 even considering the fact that it’s 4 years late is nothing short of amazing. Even still, I find myself questioning more and more each day just how much the PS3 gaming population still cares about GT5. I know I’ve lost a tad bit of interest — being teased with release dates year after year only to see nothing come of it.
This news is all compliments of Pocket-Lint who says they’ve confirmed the October 2010 release. This could be the real deal folks. We won’t know for sure though until Sony takes the stage at E3 later on down the road. I’m hoping they bring plenty of visuals and hands on time at E3 because not many things in the gadget/technology/gaming world survive very well with such long delays affixed to their original release date.
My personal wish: I hope they got proper damage modeling finally implemented in the game. You can have all the high flying visuals you want, but if you can run along a harpin turn at 200mph, bumping along the wall the entire way with no ill effects, you’ve just lost me right there. That was acceptable in GT1-4 because it really was the best of the best that was out there. Now in 2010 however, the bars have been raised. Can GT5 still pull it off?
No, I didn’t misplace a zero. The simulation racing game that has spanned the ages of video gaming time packs a wallop in the latest installment, Gran Turismo 5. $60 million is a lot of money, especially considering it was spent on a single video game. Now I’m not to deep in development costs for other big gaming titles, but I’m surprised to say the least. I’ve been playing Gran Turismo since v2 and have loved every minute….and then Forza came along. In order to keep a Forza vs. GT flame war, I must stress that each game has it’s pro’s and cons. Gran Turismo 5 is graphical eye candy at it’s finest. No game on any platform has ever come away looking so realistic (relative to the time period of course) than GT. Boundaries and hardware are constantly pushed to the limit. Forza on the other hand has the one up with real physics/damage modeling that brings a completely different level of realness that GT has lacked. Though several months back, shots of GT running with damage modeling inside surfaced leading many GT enthusiasts to finally have something to compete with their Forza frenemies. In the end, both games are worth of a spot in your collection. I wonder just how much Forza 3 cost to develop. Anyone care to wager a guess?
Since the first Gran Turismo graced my TV set and infiltrated my eyes, I have been begging for damage modeling. Any true racing sim can’t go on without it yet somehow Gran Turismo managed to go years through 4 different games without it. I must admit, while I am a Playstation guy, Once Forza came out for Xbox it was a done deal as the added complexity, eye candy, and game involvement of damage modeling instantly catapulted Forza to the top of my list for racing sims. However, the Gran Turismo team appears to finally be getting all of the ducks in a row as the screenshot above shows some pretty good damage modeling on a car being flung around some track in GT5. According to Cnet, out of the 1,000 vehicles, 170 will be “premium” models that will have fully rendered interiors that will feel the full affects of the games new damage modeling engine. The other 830 lesser models will only have visible external damage. A fair trade off I suppose for years of neglect.
Perhaps one of the juiciest rumors is that due to the new physics engine, vehicle rollovers will now be possible making GT5 a lot more realistic and on par with the physics engine that powers Forza 3. I love carnage…what can I say? And finally, for the few of you who make frequent use of the PS Eye add-on, there are rumblings that the game will be able to track your head with said device making turning left and right to check your side view mirrors all the more realistic. The racing sim wars have just been re-ignited!
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